Summary:
- Mathematical simulations of physics and many kinds of videogames: Action, adventure, puzzles, mazes, 2D, 3D, and multi-player.
- Client-server architectures, distributed systems, communication protocols, interactive websites, e-commerce websites, and geographic information systems (GIS).
- Multimedia applications to generate graphics, 3D animations, fractals, sounds, and music. I programmed an artificial guitar player that plays guitar tablatures.
- Many projects of artificial intelligence and deep learning.
- Agents that learn from scratch by using deep reinforcement learning, including AI trading.
- Many electronic circuits and electronic robots.
- Art generated by artificial intelligence.
- New AI algorithms: Causal Router, Evolutionary Characterizer, Mental Image Reconstructor, Synergistic Pattern Generator, Flexible Applicability Finder, and Abstract SLAM.
- AGI system based on Fuster’s cognit theory (long-term project): http://www.scholarpedia.org/article/Cortical_memory
- A programming language which is symmetric, reflexive, and based on generative pattern matching. It will characterize patterns of mathematical thinking with which my artificial mathematician will reason.
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